
Coffeeshop App Design
Challenge: Busy workers lack the time to take many orders at once from their coworkers. They don't have time to wait in lines and navigate complicated ordering systems.
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Solution: Design an ordering app for CoffeeHouse that allows users to easily place different kinds of orders, including group orders, and get warm and fresh coffee on-the-go.
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Digital Tool: Figma
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Design Process
Wireframes



Low-Fidelity Prototype

Usability Testing

Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was placing a group order, so the prototype could be used in a usability study.
Findings from the first study helped guide the designs from wireframes to mockups.
Insights
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Users were confused when sharing the link for the group order. They need easy access to the group order link.
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Users need to know when an item has been added to the cart.
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Users want to have easy access to the menu and the cart.
High-Fidelity Prototype
The final high-fidelity prototype presented cleaner user flows for placing a group order and checkout. It also meets user needs for a pickup, dine in, or delivery option as well as more customization.

Final Product

Through usability studies, I have ensured ease of access to key features such as the menu, profile, and cart, while making sure that the ordering type feature is clear and user-friendly.
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The final high-fidelity prototype presented cleaner user flows for placing a group order and checkout. It also meets user needs for a pickup, dine in, or delivery option as well as more customization. Usability studies and peer feedback influenced each interaction of the app’s design.

